![]() RE3 (Punish/Celerity): Primary purpose is to stack Stricken. Additionally, you can disengage and continue attacking at range (it has a 30 yard reach), which should aid survivability. You get extra healing if you are using Holy Weapon passive, as Smite/Reaping is a Holy attack…then, it gives you yet another bonus of circa 25K health per second. RE2 (survive at my level of paragons with F&R): A fantastic question for both of us! CoE + Unity is definitely one option. RE1 (Amu and Bracers): Condemn, when no rune is applied, is a Holy explosion, hence Holy bonuses on your items. The ancient one has only 50% increased Phalanx Damage but Increases damage vs elites by 8%, while the primal ancient one has Vitality instead of 8% damage to elites but it has a 60% bonus to Phalanx…Īnyway, looking forward to watching your Taromis : congrats on your gr 137! How do you make it to survive at this tier with F&R at 3700 parangons? Finally, may I ask your opinion between these two shields?.What’s Punish/Celerity for, exactly? Building survivability through block chances + AS for Shield Bearers? Stacking Stricken because Shield Bearers don’t?.How do you make it to survive at my level of parangons with F&R? I am getting crushed with these, so I’m using CoE and Unity instead.Why do we use an Amu and Bracers in Holy while we use no skill is Holy?.There are a few things I don’t know/understand about the build: Many thanks for this set up cuz I find it much funnier and more powerful now! As I wasn’t on the PTR, I am still familiarizing with it but I’ve just cleared a gr 130 in 10’51 with >3800 parangons in EU in two keys. I was using the setup they advise on Maxroll and the build didn’t feel powerful nor fun to play.
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